Seed

A seed determines how The Long Journey Home generates the universe at the beginning of the game.

General Information
A seed consists of up to 10 characters and determines which alien species occur and which main quests are available during the game on a specific route. All star systems and their planets are also unchangeable intertwined with their seed, down to the hazards, resources and structures/biotopes. The welcome quest is chosen by one of the aliens that possess gates in the first sector.

Anomalies
No game is the same. Even if one starts the same seed with the exact same crew and starting equipment down to the ships color, there is still a hidden modifier to prevent a stale experience. While these are all consistent in the game even past rewinds, they change entirely between games. If you plan to return to your universe, keep this in mind. Don't leave business unfinished, you might regret it.

Event based quests spawn their related bases or planets entirely at random into your current sector or the next. These changes can affect the ENTIRE system they appear in, removing biotopes/structures, changing resources or move entire Raxact bases that were supposed to be there and add random "laws" due to new alien affiliations. If you take quests that spawn objects, the galaxy will change. You should not plan with them.

Loot inside each point of interest is randomly assigned, only the animals you find are static. The chance to find a plant in a biotope is randomly chosen each game. Space wrecks are rerolled entirely down to their very existence. There are always 3 wrecks per sector!

An Entrope harvest facility in a system selects a random number of local planets to put them in a 'harvest' state. All those planets can have their own resources and structures, but are unaccessible during runs when they are flagged for harvest. Do not rely on their output when you return to your seed. Avoid harvest systems if possible. The very system is not random, but if a harvest facility appears at all is. The system is permanently flagged during all runs and the facility can appear in any run.

The Tomb Raider quest of the Cueddhaest randomly adds at least one Tchansu ruin to each sector for a chance to find their holy relics. If you want to gather artifacts, a Cueddhaest seed is advised.

The Reeve look for crashed gates on worlds to settle, however they aren't visible on the scanner and are randomly assigned to planets in a sector during the initial generation of the galaxy.

Glukkt wrecks are a special event and are rolled to appear during your entry into a system for the first time. The exact chance is unknown, but it is pretty low. They offer the chance for random loot or a quest item.

Every Logos seed will spawn the Mizzurani. All planets affected by these parasites are rolled randomly at the beginning. They avoid all planets with structures though. The player is of course free to spread the plague to these later.

Suggestions
If one plans to tackle rogue mode it can help to join an all around friendly universe. The Reeve can help you sell your technical cargo for a fair price, the Glukkt happily relieve you of your relics and buy your metals and the Cueddhaest can help you with your gases. All of these are friendly to each other and are best accompanied with the Meorcl, who sell the strongest weapons. Making money in this universe is easy and there is no risk of incurring anyones wrath by helping another. (Seed option: Deinemum)

If one looks for the ultimate challenge in rogue mode, the Mizzurani can't be missing. It will be a Logos seed with the Ilitza for good measure. Add to that the Wolphax to punish passengers and offer constant diplomacy shifts and reduce your trade options with the Vine Consensus. Welcome to a universe that pays bad, is egoistic and annoys you every step of the way. Now try to get one with low and high radiation sectors too. Welcome to your nightmare. (Seed option: Jonathan) even worse - high radiation start seed maravan.

Raxact will always offer to buy medicine you can accumulate beforehand for 200% of their price and buy all your rare resources for the best possible outcome as well. Allying the Raxact, as despicable as it seems, is definetly the best idea on every run. It also saves on repair costs.

Nedrear
Startquest is Reeve or Wolphax, bring Zoe to earn an extra 400 with her laptop to sell to the Reeve early on. She can also later reprogram 'Blinking Devices' to create 'Arecibo Beacons'. Reeve buy them for 400! Get another 400 with Siobhan from the Glukkt with her skull if you want. Alessandra can prepare 'Glowing Devices' for 'Energy Cores' for the same 400 and repair your ship regularly on the go for personal shields. Buy all personal shields you find with her. If you find a 'Beeping Device' she can even make an 'Avulco Passcard'. Use this to get 'Avulco Gems' in their ruins and sell them to Glukkt for 800!

urukai
This is the seed proposed by Morph in the Guides Section. A detailed, but rough logbook is available here and is available for commenting. https://docs.google.com/document/d/1ICr0m_Sy3Z6PBtmiKgmLUcB10cYIgkbZ1IW_Eq0p3wA/edit?usp=sharing

Default seeds
The default seeds are proposed by the game when choosing a seed for the journey. There are 15 different seeds.

Andromeda
Cueddhaest or Glukkt starting quest. Central sector with 6 gates as a shortcut for most runs or two long runs left and right.

This seed is not proposed for the ISS Endurance, you have blackholes right from the start! Jump away.

Firefly
Triple start, as you can get a Cueddhaest, Glukkt or Vine Consensus starting quest. However the north is a short but dangerous high radiation desert and the east is filled with the low Alpha Persei sector and the high radiation Iris Nebula, leading to the near dead Tarantula Nebula on the far right. No matter your path, you can not avoid to cross one "badland" sector in addition to the last. Challenging for beginners!

HAL9000
Triple start, offering the welcome quest of the Reeve, Ilitza or Cueddhaest. The northern route is an early challenge with a high radiation sector. The right path forces a double final through the badlands of the Wishing Well Cluster and the Flaming Star Nebula. Either way you will tackle at least two badlands. Not recommended for beginners!

Melnorme
Glukkt or Logos welcome quest. Only the northern route leads to Earth without additional badlands.

Reynolds
The combination of aliens is interesting, because all major races are friends. This offers the possibility to both become friends or enemies with all of them at the same time.

Community suggestions
Warning: Some seeds by the community contain mistakes! This happens due to differences in the universe generator for different platforms and versions of the game.

"        " - Blank
Ilitza or Meorcl start quest. Several badlands force the player looking for a "safe" journey in this Mizzurani plagued seed to converge in the system of Messier 8 from which they tackle the last sector. The last sector is as far from the Earth as possible. Expect a long way and fight with the Cerulean Dawn. This seed gives you no reprieve and only offers one route to avoid badlands, the south.

" 2 4 38T"
This seed offers an insane amount of Borates in the first nebula.

00xx 3 10
2 Jumps Black hole + high gas (have fun farming Black holes)

Aasfresser
Easy beginning, lucrative sectors, (for me) very hard final sector. Brought the whole crew home in 45 jumps and 338 days.

Baumstamm
You should have Kirsten and Zoe with you.

Triple start with a Cueddhaest, Ilitza or Logos welcome quest. Only the northern route leads to Earth without additional badlands. Decide for yourself. The first sector is mostly safe... if you ignore the Mizzurani.

Bert
No friends, few quests, brought the whole crew home in 37 jumps.

Bobmorlock
The animist, psychedelic one. With Mizzurani fungi, exuberant Vitis gardens and Cueddhaest wisdom. (+ Wolphax & Logos) Quite a friendly one.

Buytljh
Really nice seed with a lot of big story quests

Cantina
System shenshunshan https://clips.twitch.tv/KindFairLarkStinkyCheese - Andreas Suika

Casino
With the right things you get a lot of money.

Datalore
No mizzurani - galaxy seems to be split in the middle. (no connecting gates besides start and last sector) I took top-left path and made it back home.

Deinemum
First seed i got happy with. No "friends" no really aggressive races found. Starting quest is Reeve or Cueddhaest. All aliens are friendly to each other, so doing favors will not endanger your journey. Avoid the northern path if you are not prepared to cross badlands.

Dysphoria
Challenging adventures in self-discovery. :O)

The starting quest is based on the Vine Consensus or Ilitza as they hold the initial gates. You will quickly meet the slavers of the galaxy as a homeplanet is next to the start. Expect much fun with the Mizzurani that would like to assimilate you for their cause of "eating" and "growing"... in a friendly manner.

Your first choice is effectively your last as this galaxy is near completely separated. While you can jump back from the northern fourth to the southern third sector - or the other way around - this not only forces you to fly through badlands, it also is no shortcut. This is a pretty unique layout.

Quickly accumulate some money with metal scavenging etc. The first station already sells the best defense, the Phase Crystal Shield. You might need it.

Easymode
Friendly aliens, keep right for an easy final. - Andreas Suika

This seed is the ultimate troll. The 'easy' final relates to one jump to the last gate in the last sector. However 'Nedrear' offers the same without the opening challenge. This seed will start you with three potential paths and three potential welcome quests; Cueddhaest, Ilitza and Glukkt. ALL initial gates lead to badlands of high or low radiation. You will be tested on your first journey off the bat. And despite his assurance, the aliens hate each others guts. Andreas isn't playing nice here. All this seed needs is the Mizzurani.

For the rare Cueddhaest Gas Mining Station in Ports of Call, keep to the north.

Elegiggle
The middle is connected to all nearby sectors (seven connections)

Brought 4 crew members back, and neither lost lander nor got my ship destroyed. Perfect run. Written log by Guardian Angel: Elegiggle_Run_TLJH.txt

Erfolg
Aliens: Entrope, Glukkt, Vines, Logos, Ilitza, Subbeq, Raxact, Mizzurani, went the "south" way was pretty good  and i came home with the complete crew.

Extinction
Aliens that I've found: Meorcl, Ilitza, Raxact and the Vines... the north side, while containing some annoying Meorcl, has been relatively tame to me, made it to the last nebula (sadly not home) and it was only my 3rd run (explorer difficulty)

Fozzaton
Meorcl, Cueddhaest, Glukkt, Maybe Subbeq. No mizz. I got lucky with a Fugly Pageant as the first encounter and a starport containing Heavy Weapons and Shields. (Not sure those get reproduced by seed though)

Cueddhaest, Meorcl or Vine Consensus starting quest. The northern route has a Cueddhaest Gas Mining station for Ports of Call.

Freek
Aliens seen: Glukkt, Vines, Meorcl, Ilitza, Dregs, Raxact & I came to earth.

Gamestar
Easy beginning, difficult finale. Supposedly only friendly aliens, but I was fired upon some times.

Iamdave
I just did it in 40 jumps. No mess, lot resources, you can have jumptank extension in fist sector and take a huge shortcut thru a radiated sector. It was really easy and fun (4h). Kirsten has seen earth again with 3 cancer icons.

Iamdeadman
Galactic pariah stimulator where everyone will hate you for being friends with that one ok race.

Ij01
Beginners Hell? Brothel at the beginning, but gives you NO GODDAMN FUEL! You have to race to the first gate to refuel!

Impossible
"Friends" but if you go left you will quickly find a strong weapon and shield. Easy round if you turn into a pirate.

Isteinwein
Vines at the start many headhunts and no Mizzurani.

Jean Luc
Very hard! These aliens are the worst. - Andreas Suika

Jk sdxrhmi
Aliens: everyone that hurts much. All aliens are friends.

Jonathan
A pleasure temple at the beginning and the possibility of finding out the truth about the Mizzurani.

Jules 2511
Seems to be good for beginners as far as I can tell. Some pretty nice quests.

Kailoben
Played it during my stream. Moved left and is surprisingly relaxing so far. Found more ruins than ever. - Andreas Suika (AndiDev)

Legromorph
Who needs a difficult seed? Its so ridiculous bad xD

Lexaeus V
Need for a challenge? Challenge Accepted!

Liquidlen
Meorcl or Glukkt welcome quest. To the north you will face at least one extra badland sector, but to the south you got a fair path to Earth. All Glukkt bases are present here for the Ports of Call achievement. Take the harsh north for Mineral and Gas Mining stations, keep to the safe south for the Metal Mining station.

Meighnaya
A lot of structures on Planets. No Mizzurani.

MichTi
Fist Galaxy Reeves

Nn x 73 o5
1. Jump black hole many rare Gases and others.

Ocisly
Simply had to do it; Quite a nice start, no sludge-fungi-friends and medical miracle.

Omnomnom
Reeve quest for credits at the start. Mostly Reeve, Wolphax, Meorcl, Logos, Mizzurani, Raxact & Cerulean Dawn. Made it home through the middle (2 middle sectors with 4 & 5 connections to other sectors respectively); last sector filled with radiation and hostile entities, luckily had stockpiled enough EM and jumped straight through.

Mizurani
Starts with a black hole for the first jump and surprisingly without Mizzurani.

Phoenix7
Plenty of not very deadly stuff and meds in the first sector and cash earnings opportunities.

Ponaldtrum
Strangely a good seed with many ruins, maybe some forshadowing to the future?

Rammstein
A Cure For Kirsten can be found in Veil Nebula.

Reaper
Lots of Mizzuranis you fight Wolphax for ez 550credits odd's you find the best weapon and shield if you meet Meorcl but you start losing stuffs...

Reckon ya
Has "Friends", lotsa money opportunities, easy path home. (sadly no Reeves ;-;)

Rosetti
Really frustrating .. Not recommended for Beginners. Only if you seek for a real challenge.

Softskills
First cluster has Reeve, Wolphax, Cueddhast, but no Logos - meaning the Mizzurani might cause you trouble in the early game. North branch leads into high-rad sector.

Star Trek
A lot of rare resources in the first sector.

Story mode
No "hostile" Alien empires, no "friends".

Themartian
My first win on rogue.

Teddy
No "friends", got my whole crew back, many ruins + found a lot of cool stuff. Highly recommend having Siobhan on the ship.

Thalan
This is a rare start as you only got one gate and thus one guaranteed welcome quest and pathway. The Ilitza will introduce you to the galaxy, for bad or for worse. The Mizzurani are about due to the Logos so be careful and expect infested worlds to hamper your journey.

The ENTIRE galaxy is interconnected. There are several chances to jump between the left and right path. However, all of these junctions are defended by badlands of high and low radiation. The only concurrent path to Earth without extended difficulty, is in the north.

Transgende
Challenging adventures in self-discovery. :O)

Xehanort
Rich credits, many ruins. Cueddhaest, Logos, Vines, Subbeq (two of them), Mizzurani, Glukkt, Hunger. Use this if you want to do a lot of quests. Needed 4 tries.

Xenomorph
Wolphax, Glukkt, Vine, Meorcl. many ruins/biotopes, no "friends".