Meorcl

The Meorcl are one of the Aliens in The Long Journey Home. They are stout, very short, have tentacle-like protrusions on their face and have six eyes.

Description
The Meorcl are a powerful, opulent and corrupt race, having no qualms with treating other species as chattel or slaves for their own amusement. They seem to have psychic powers with which they can manipulate actions of other aliens (except the Cueddhaest). However, they don't seem to be aware of their powers and instead attribute their success to their "great charisma" and believe themselves to be the "chosen ones" and "leaders of the galaxy". Their genders have no obvious visual difference, and Meorcl don't like if people ask about it.

Interactions
Some Meorcl Prideyachts require the player to praise them, before talking about other topics. Otherwise the respect decreases. Respect also decreases, when Meorcl are bored. Meorcl will force the player to accept their requests for tributes (e.g. during cargo scans), if he doesn't have a Psionic Blocker. In this case the player can refuse, the Meorcl turn hostile and start a fight. If the player has no suitable tribute during the cargo scan, the respect decreases 2x. Activating weapons decreases the respect. Running away from a ship that demands tribute will not decrease respect, but the Meorcl ship will open fire. Landing on a hostile Meorcl planet is not a good idea, since they try to injure or kill the lander pilot or shoot him down.

Ask
Gossip (crownship) - Will start the The House of Pleasure quest, if it is in the sector.

Work - Adds the DNA Sampler and starts the Delicious Friends quest or the Bounty Hunting topic

Bounty Hunting - Starts the Bounty Hunting quest

Reeve Supplies (starport) - Adds Reeve Supplies

Wanted Criminal - Adds location

Talk
Mizzurani - Adds evidence during the Chemtrails in the Sky quest.

Show
Animals (except Kuddipur) - Exchanged for increased respect

Arecibo Beacon - Increases respect

Avulco Bust - Exchanged for increased respect

Black Package - Decreases respect

Blackbox (starport/gate) - Exchanged for credits. The amounts depends on whether the Meorcl are quest givers of the Bounty Hunting quest

Glukkt Express Parcel - Decreases respect

Humming Device - Removed

Idol Of Many Feats - Removed

Kuddipur - Increases respect

Mysterious Carcass - Adds clue during the The Investigation quest

Raxact - Decreases respect & starts fight

Raxact Badge - Decreases respect

Reeve Supplies (starport/gate) - Adds Reeve Supplies

Psionic Blocker - Decreases respect & starts fight

Tchansu artifacts - Exchanged for increased respect

Insult
Meorcl - Decreases respect

Meorcl (requires Psionic Blocker) - Decreases respect & unlocks the "THOU SAYETH WHAT?!" achievement

Trade
Gates always only pay 75% of normal merchants but also sell equipment and medicine for 75% of their normal price.

All purchases have an increased price of 30% so that each decision counts and reselling in the same system comes at a loss.

Meorcl pay: In rogue mode all prices are 75% of the ones in story or adventure mode.
 * 200% for xenon (80)
 * 150% for rare resources
 * 50% for common resources
 * 200% for Avulco artifacts
 * 150% for personal items of the crew

Whenever they make a first offer they will always offer 50% of the real price.

City
Cities on Meorcl planets provide the player with a merchant, the lander can be refueled and repaired, a shop offers equipment and medical items, and the shipyard sells lander modules.

Deep Space Hardware Emporium
Deep Space Hardware Emporiums are only equipped with merchants, a shop and a shipyard.

Gate
Meorcl gates offer a shop and the full restock and repair facilities. The merchant only pays 75% of the usual prices. The shop is cheaper as well. Gate travels cost twice as much for enemies (max 300) and only half the price for friends (min 25).

Shipyard
Shipyards offer a merchant, repair, restock, and (surprise!) a shipyard for ship modules.

Starbase
Starbases offer the full set of service facilities with merchant, shop, restock and repair facilities, but the shipyard only offers civil ship modules.

Crownship
The Meorcl Crownship is the military ship of the Meorcl fleet. They perform cargo scans and will attack, when they are enemies. When addressing a Crownship, it will first enforce a praise to the Meorcl.

The Crownship is equipped with 3 different canons: A strong dynamic canon that will only shoot a single bullet to the front, or back of the ship, that follows the player's ship and ignores its shields. A dynamic canon to the sides, that deals hull damage and another one, that deals shield damage.

A Crownship has no shields.

It is impossible to attack without a Psionic Blocker, but they will defend themselves anyway! With a Psionic Blocker, they start to fight, when the player activates the shields or refuses the praise. Crownships are cowards: when they are sufficiently damaged, they will try to escape.

Prideyacht
A Meorcl Prideyacht is a civil ship, that will ask for praise. If the player does not praise the Meorcl as a first step, the conversation ends immediately and the respect will decrease.

It is impossible to attack a Prideyacht without a Psionic Blocker. Prideyachts instead can attack, when the player tries to activate his shields. The prideyacht has two different cannons: A static canon aiming diagonally to the front dealing hull damage and a moving one at the back, that always aims at the player's ship directly dealing shield damage. Try to stay in front of it, to stay in the blind spot and profit maximally from the protection of your own shields. With a Psionic Blocker, the Prideyacht will try to escape immediately, if the shields are activated. A Prideyacht is not used to be attacked and therefore has no shields.

Cargo Scan
Meorcl Crownships can start a cargo scan, when the player enters a Meorcl sector. Without a Psionic Blocker the player cannot refuse the scan and will have to give a single item as a tribute. In general Meorcl pick the most valuable one, but in fact they will take any item, that has a value greater than 0 (exceptions: Illegal items and the DNA Sampler). In the rare cases, that the player has no item of interest, the Meorcl respect decreases.

A Psionic Blocker gives the player the chance to refuse, with the Crownship attacking in consequence.



Diplomacy
Friends: Cueddhaest, Glukkt, Ilitza, Logos, Reeve, Vine Consensus, Subbeq

Enemies: Wolphax, K'schar, Raxact, %$^£

Friends will get offered more items in the shop and might receive a small medical item as a token of friendship.

Notable Individuals

 * Prince Molokkora - A cruel torturer, who loves to use his psionic powers against literally everybody all the time. This even for Meorcl standards cruel behavior made him one of the Galaxy's Most Wanted criminals. Whatever you do, when you encounter him in his Crownship, it will be wrong and he will injure the crew for it.
 * Prince Wauihn - The Prince asks the player to give one of the crew members to him in return for approximately 300-500. The player can also give him an alien visitor or stowaway. Then the reward will be lower. The Prince may also appear a second time, if the player's vessel is low on EM fuel. Then he adds an EM Tank to his offer. Once declined, he may return offering you a Large Fuel Tank in exchange for a crew member.
 * Quizmaster Tahrahaxis - Tahrahaxis will appear via a distress beacon calling for help. When the player's ship arrives, they as well as three other random ships will be confined in an enounter with his vessel. The player's crew will be forced to participate in a quiz game show for a Meorcl livestream. Correct answers are rewarded with credits, and incorrect answers result in punishments and injuries inflicted upon the crew. Three questions will be asked of the crew, after which Tahrahaxis and the other "contestants" will flee. If the player has the "Psionic Blocker", the quizmaster and the three other ships will leave without starting it.
 * Royal Collector Samzaquin - Samzaquin is looking for creatures he can enter at King Enagaramus' Exotic Pet Show and picks the player as his contribution.

Assessment of the Entrope
(only accessible with Entrope Administrator Password on Entrope Stations)

First demonstration of active psionic powers in three cycles. Self-delusional qualities pose no threat to Entrope units. Stealth-relocated random colony to Control Sector for observation and experimentation into psionic marketing.