Patch history

The Long Journey Home has been patched several times since its release on May 30, 2017.

Patch 1.40.15233 (18 August 2017)
New Features:

New Training Mode
 * Learn how to play in the safety of IASA holographic training
 * Try out the basics of system flight and lander piloting from the main menu
 * The level contains fixed planets with different conditions so you can test and train your skills on friendly, challenging and hell-class worlds.

Improved damage and malfunction system
 * Plan your journey more effectively with displays of damage from different sources
 * Bridge and Lander Bay show the accumulated damage gathered by different sources like jump, hazards, etc
 * Ship and lander modules and devices are now tied to those damage categories
 * The accumulated stress bar displays the current risk for device damage on performing actions that additionally strain ship and lander systems.

Wounds and Medical systems overhaul
 * We tweaked the way crew members get wounds and ailments
 * Radiation damage from stars now afflicts the crew with a specific set of ailments (Coughing, Anxiety, Fever, Migraine, Nausea, Tremors) instead of burns
 * Medical items have redistributed effects and underwent a price reevaluation
 * There are items available that cure one, two or all types of ailments.

New particle effects for all weapons in game
 * Improved colour coding
 * Red projectiles damage your hull
 * Blue projectiles damage your shields
 * Purple projectiles penetrate your shields. Beware!
 * The more the shots glow, the more damage they will deal

Keyboard controls for Lander and Ship
 * Switch between arrow keys and WSAD in the options
 * The action pad on the lower right displays the currently used layout

Option menu overhaul
 * Tabs for the different categories: Graphics, Sound, Controller, Keyboard, Misc,..
 * Option to turn of the System Grid
 * Option to enable VSync

System:
 * Loading old save games into the new damage model should work
 * Added a checkmark in the System overview that indicates planets already visited
 * Improved loading times for switching between modes: Surface, Galaxy, Encounter, ...
 * Improved performance on gas planets
 * Improved performance on galaxy map
 * Improved mouse scrolling behaviour on galaxy map
 * Aliens in story mode will talk for longer before getting bored.

Quest:
 * “New” Quest: “The Return of the King”
 * Jassican’s Teeth can no longer end in a tie.
 * Fixed result bugs in the Ilitza Casino mission
 * The Lovestruck Wolphax does not return to his Quest intro after the princess is delivered

“A Lender Not A Borrower Be”
 * Encountered hostile debtors are removed from quest
 * Fixed a looping conversation when refusing the player
 * Debtors from hostile aliens avoid the player now
 * Fighting with a borrower removes him from the quest

“The Brain Trust”
 * Quest now ends if you arrive at the lab without a weapon
 * Quest now ends if you somehow manage to leave the sector on your own
 * Garbage collector emergency no longer persists after the first occurrence
 * Pirate wingmen should no longer turn hostile for no reason
 * Daedalus-8 no longer delivers an experimental shield when the player loses the lander before visiting Mars
 * Added a notification about amber removal on high radiation

General Bugs & Tweaks:
 * Gate Sound is back
 * Fixed several issues with the System Info widget
 * Increased the size of the docking area of the Black Market
 * Fixed graphical scanner effect when scanning infested planets
 * Fixed issues with some shaders for the thruster flame on planet surfaces
 * Changes to lighting of gas planets
 * Fixed some graphical issues on the Galaxy Map
 * Alien icons no longer cut off when zoomed out
 * Fixed white icons that popped up after a rapture event
 * Fixed an issue with some damage being carried over to a newly constructed lander
 * Siobhan has learned how to use the Distress Beacon
 * Ship is no longer automatically undocked at gate stations and the Entrope harvester
 * Reduced efficiency of the Nanobots device
 * Tons of very small bug fixes (especially on quests)

Patch 1.23.14893 (21 June 2017)

 * Fixed a bug that lead to players jumping into a wreckage model
 * Slightly improved loading times concerning the star system map
 * Removed a “crackling” sound effect from the ship menu that could stack by accident
 * Fixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode
 * Fixed some interception issues
 * Quest “The Vitruvian Human” (Glukkt Medical Scan)
 * Quest “Patient Grasshopper” (Wolphax Squire Temrach)
 * Quest “The Grand Tournament”
 * Quest “Shorter Journey Home”: Reeve survivors now want to be taken to Reeve planets only
 * Quest “Reclaimer List”: Quest ends now if the last Reclaimer List is sold
 * Several dialog fixes for the Cueddhaest
 * Fixed some shields not working anymore when damaged
 * Raised the chances of avoiding zombies in an Avulco ruin
 * Smaller tweaks and fixes

Patch 1.20.14848 (12 June 2017)
Note:
 * This update will reset your settings back to their defaults. Sorry for the inconvenience.

Game Start / “ISV Serenity” issues
 * The collision model of the lander “ISV Serenity” has been changed. It is now much easier to get it back on its feet, particularly for new players.
 * A display bug in the lander preview in the mission selection lead to people assuming that the Serenity was the best lander. For new players, we recommend the “ISV Odyssey”.
 * Story Mode is now selected by default when game is started the first time
 * In Story Mode the lander is not rotated during surface entry anymore, making it easier to prevent crashes.

Star System:
 * Changed out of bounds handling in star systems: Ship now activates autopilot mode and returns to star system
 * Star System jump out sound was being played a bit too early which could cause to an unwanted jump abort by the player
 * Sometimes the player wasn't set back to the right position in the star system when opening and closing the galaxy map after an encounter

Lander cargo:
 * Hint about cargo unload of lander when docking and undocking added to resource screen
 * In addition the lander gets unloaded when going into orbit and when leaving the resource screen
 * Added lander cargo overview to planet overview when in orbit

Encounter:
 * In rare cases the player ship could have been placed inside the Ilitza starport model when entering the encounter from a specific angle. Fixed.
 * In rare cases the player got stuck in the Cueddhaest starport when undocking. Fixed.
 * Fixed a hiccup when activating weapons and shooting aliens for the first time

Items:
 * When Zoe used an item to scan for locations, the item couldn't be sold anymore.
 * When the last crew member died, or the ship got destroyed during a jump, “game over” wasn't always triggered properly which could lead to a zombie ship
 * Metal Scrapper spawns uncommon/common resources instead of rare/uncommon

Interface:
 * Mission log and end screen log is now scrollable with mouse and right stick
 * We had to disable the possibility for own log book entries for now, but we plan to bring it back in an improved form
 * Achievement screen scales now in different resolutions and is properly scrollable
 * Ship and Lander Details in the ship menu are now positioned near the selected device and also work in 4:3 resolutions
 * Resource Icons are no longer shown when ship menu is open
 * When an alien got bored by bad trade offers, re-entering the trade menu could lead to different issues. Fixed.

Quest:
 * Quest "Unfriendly Competition" could lead to an endless interception in some rare cases and could lead to an unwanted diplomacy loss.
 * Stowaways are now discovered when player is scanned by Logos. Previously you had to discover them to hand them over, confusing players.
 * The Logos Case File Quests could lead to unwanted chains of diplomacy changes
 * Intercepting a Marauder could cause some unwanted chains of interception afterwards
 * Meorcl criminals are now affected by the psychic blocker
 * Meorcl cargo scans don’t take away the DNA sampler anymore
 * Fixed several re-docking problems in several quests (eg. when healing Kirsten)
 * Fixed some cases where ships would intercept endlessly without any purpose. If you still encounter this behaviour we would be very grateful for any savegames that exhibit this bug.
 * Removed a secret encounter from last badland sector - but be careful, there are still dark things awaiting in quiet sectors!
 * Fixed cargo scan behavior of the Logos in hostile mode
 * Fixed an issue that could lead to Logos ships with multiple personalities (cargo scan, quest giver, military ship,…)
 * Fixed an issue that made plants think the lander was full in some quests
 * Tylenium deliveries will no longer send you to hostile gates
 * Fixed an issue where a gate could ask for a Tylenium delivery even when the quest hasn't been started
 * Fixed some potential issues with aliens turning hostile during cargo scan
 * No more Cueddhaest followers after Rapture
 * Glukkt mining chief could get stuck in endless dialog mode in rare cases
 * Many more small bugfixes…

Finally, we want to thank everybody who has been providing constructive feedback and reports! You are a lovely community. We’re still carefully watching the forums and Discord for your feedback, and are planning an even bigger update in the near future. In particular, we’re looking to improve our mouse/keyboard controls. Join us at http://www.discord.gg/tljh to share your ideas, feedback and bug reports.

Patch 1.17.14738 (05 June 2017)

 * proper aliens on com screen, i.e., texture at high resolution
 * fixed docking triggers for Cueddhaest starport and black market
 * fixed a Glukkt that insisted on intercepting the player
 * fixed ruin location dialog
 * fixed Mizzurani ship not reacting to attacks properly
 * fixed Glukkt loan shark
 * improved starport model selection
 * German translation improved
 * achievements fixed
 * proper underwater lighting on Earth
 * improve Mission Forecast heuristic and include lander devices and device status into evaluation
 * improve velocity vector calculation on surface entry
 * add main menu button: open Tutorial video playlists on Youtube, German or English with subtitle according to language selection
 * New Mode: Story Mode
 * Reduced planetary difficulty conditions
 * More abundant galactic resources
 * Resources worth more in trade and for ship repair/maintenance
 * Increased Lander strength
 * Reduced impact/heat/environmental/drilling damage in the Lander
 * Reduced fuel consumption in the Lander
 * Enemies cannot lock player into Encounter
 * Aliens offer more credits and more generous deals in trade
 * Reduced flyover damage in event of failed orbit
 * Greatly reduced pirate presence
 * Larger orbit window
 * Explorer mode renamed “Adventure Mode”
 * Devices now require timed button press to uninstall/destroy
 * Can now jump back to same system if required
 * Lander roation speed and thruster agility increased
 * Reduced pirate presence
 * Native fullscreen mode
 * Many bug-fixes and scripting tweaks