The Stowaway

The Stowaway is one of the Logos Quests in The Long Journey Home.

Description
During the player's journey, a Logos Arbiter might tell the player of a dangerous criminal and ask for a Cargo scan. After this warning, the criminal may randomly appear on the human spaceship. This does not happen immediately, but after some interactions with planets or spaceports. The player is informed about this by an alert, while navigating through the ship interface. Avoid Logos cargo scans, because they will identify the criminal as an illegal item.

There are two criminals: There are three ways to solve the quest.
 * Dr. Scooch: A crazy K'schar scientist, who wants to be dropped at a wreck on a planet.
 * HAMMERBONE: A Raxact pirate, who wants to travel home to a black market.
 * 1) The player doesn't find the criminal at all. This can happen, when the player is about to travel through a gate, or just doesn't open his ship menu often enough. After traveling through a gate, the player finds an Exquisitely Wrapped Present in the case of Dr. Scooch or a Carelessly Wrapped Present in the case of HAMMERBONE on the ship. You can open them to get approximately 110.
 * 2) After finding the criminal, the player shows him to a Logos. The Logos respect increases and the player receives 50.
 * 3) Speaking to the unwanted visitor starts the quest of finding their home planet. The player brings the criminal to the desired destination. Dr. Scooch gives the player a Deflection Array, HAMMERBONE 240.

If a Logos Arbiter finds the stowaway during a cargo scan, the quest ends immediately and the respect decreases.