Nedrear

"Nedrear" is a seed for "The Long Journey Home"

Summary
The seed offers quick access to cash by bringing Zoe aboard the ship to sell her laptop to an initial Reeve colony for 200% (400 ) and the option to employ wormholes through the Reeve in the starting sector and beyond. Zoe can also later reprogram 'Blinking Devices' to create 'Arecibo Beacons'. Reeve buy them for 400! It is further adviced to bring Alessandra with you due to a lot of useful wrecks and ruins pertaining to her specialities. She can prepare 'Glowing Devices' for 'Energy Cores' to sell to Reeve for 400 as well. Also buy all 'Personal Shields' as they are a mobile repair to your ship with Alessandra and cheaper than 100. If you find a 'Beeping Device' she can even make an 'Avulco Passcard'. Use this to get 'Avulco Gems' in their ruins and sell them to Glukkt for 800!

If you wish to hunt Xaquindi ruins, bring Ash to make corrosive acid. Also Siobhan can help you put a quick end to the Withered Dawn to let you explore freely in high radiation systems. Get another 400 with Siobhan from the Glukkt with her skull if you want.

The existence of both the Glukkt and Wolphax demands one picks one side and avoids the other or to balance favors between each other as they are mortal enemies. Due to the huge amount of minerals around the sectors, the ISS Endurance can be used to stomach the hostilities and to buy an improved mineral processing unit to be independant for jump fuel.

If you decide to play evasive, get all the advantages of the ISS Discovery, but nearly none of its drawbacks, this seed is your friend. For barely the money of your start quest, the first shipyard offers the EM tank upgrade which puts your EM and basic fuel to the capacities of the ISS Endurance... but not the hull or cargo.

Many sectors in the beginning lack gas giants, which promotes the use of the heavy lander. This lander also gives you partial immunity to wind as it has no surface to truly be affected. One is advised to take a heat shield from the get-go colony and maybe replace the pilot ejection system for anti-grav equipment in sector one too as many good items are hidden in hot or giant planets.

Note: Every scan in a Wolphax system without slaves will endear you to them and anger the Glukkt. The same goes for incurring and paying debts on the Glukkt side for the Wolphax. You need to balance these (if need be use the Arecibo Beacon on both ones) to avoid being permanently hostile to one of them. This is the only major difficulty in this seed. But since both have an easy way to "impress", this can be handled. Committing crimes will not raise the opposite affection and doom you to the "one enemy" run if done twice.

General
Crossings

Quests
Certain quests can be activated anywhere by attaining the necessary items. Those won't be mentioned in this list. Also all quests are in all seeds, if the race is there, the quest is there. However, quest locations vary between each run. These are the planets/regions known to spawn the quests.

Cueddhaest
 * Everybody's Going To The Rapture
 * The three treasures are randomly placed in 3 Tchansu ruins on one specific path to Earth. You are never expected to backtrack if you take the longest possible route once you find one part on your path. Use the Cueddhaest books with Zoe! There will always be one extra Tchansu ruin in a random system per sector in a Cueddhaest seed.
 * The Colour Of Truth Energy Drain The Translator - Random Encounters, best done during an actice Rapture quest!
 * As It Is Written...
 * Should be completeable without meeting him first, but you need to be lucky to fulfill the arbitrary prophecy without knowledge.

Glukkt
 * The Lost Ambassador - Random Glukkt space wreck
 * The Route Of All Weevils The Next Big Thing The Glukkt Who Sold The World
 * Random encounters that spawn their mission target nearby
 * Courier Run - Random chance when you ask for the Express Parcel in shops. Unlock by asking for work.

Reeve
 * Planetary Alert (Stop That Probe!) - Can spawn in Witt / The Pleiades if the Wolphax quest doesn't.
 * Dangerous Cargo Playing Asteroids Operation: Rescue The Shivering Rot ...For The Inconvenience Our Damn Sky
 * All Reeve missions - aside of the welcome - spawn in OR 500 parsecs around their systems (Beacon). Visit all of their systems to find all missions and for Tylenium ask for work - also unlocks Reeve Supply runs.

Wolphax
 * Tilting At Windmills - One of two welcome quests. If Acevedo(4) doesn't spawn in Witt, it will be around nearby.
 * The Hand of The Princess - Random Encounter! / Seen two times in The Pleiades
 * The Race of Providence (Race BEGIN!) - Racer Zero repeatedly met in The Pleiades / Racetrack normally spawns in Praesepe
 * Democracy In Action The Flame Of Rebellion
 * Potential planets to form the N.W.S are:
 * Alpha Sagittarii, Vesterhejde(1) / Nebula NGC 3582
 * Beta Aurigae, Martindavid(1) / Magelanic Cloud
 * Arcturus, Normanrockwell(3) / IRAS 05437
 * Burnhamia, Bacchus(2) / Orion Molecular
 * The Grand Tournament - Ask for gossip in each sector and be lucky. You can do it at the end of your journey, no hurry to die with starting equipment. Fight at your prime once unlocked!

Raxact
 * Smuggler's Run / HAMMER AND BONE!
 * Raxactbases are near constant on several runs. They can flip between two systems for later sectors or due to quests. Otherwise they are static, especially early on.
 * Alpha Ceti (Praesepe)
 * Zeta Tucanae (Nebula NGC 3582)
 * Nakanoshima or Mirach (Flaming Star Nebula)
 * Tittel (Elephant's Trunk Nebula)
 * Achernar (Coma)
 * Tillysmith or Eliebochner (Wild Duck)
 * CN Leonis (Magelanic Cloud)
 * Hammer-Purgstall (Jewel Box)
 * V1216 Sagittarii (Pillars of Creation)
 * Kaendler (IRAS 05437)
 * Beta Hydri (Monoceros)
 * Tommaso (Embryo Nebula)
 * Almach (Horsehead Nebula)
 * d'Indy or List'ev (Orion Molecular)

Achievements
This list will mark things that have to be found and not those easily sought out or accumulated in several games.

Challenges
 * In, through... and beyond! - 1 Blackhole after the first Wolphaxgate / Magelanic Cloud
 * To hell and back - There is NO planet above danger level 7 in this seed.

Aliens
 * Ports of Call
 * This seed has all Wolphax locations you need, however it lacks the Cueddhaest Gas Mining Station and the Glukkt Metal Mining Station. Many appear more than once, but these are the rare ones:
 * To find the Cueddhaest Starbase AND Shipyard, keep to the right path or take the detour over Orion Molecular for an easy finish from the left.
 * To get all Wolphax ports, take the left path and fly through Nebula NGC 3582 to get the Metal Mining station. It is the only one!
 * To find the Deep Space Emporiums and a Starbase take the rightmost path, but do make a short visit to Wild Duck at the end to get the Gas Mining station before you brace the Pearl Cluster. The Mineral Mining Station is in Orion Molecular.
 * The seed "Andromeda" has the Glukkt Metal Mining Station in the Veil Nebula. Go through the initial Glukkt Gate and then the Cueddhaest Gate.

Artifact
 * Express pass - Alpha Ceti Asteroidbase / Praesepe - buy one and use on Glukkt or Wolphax
 * Taller than he sounded
 * There are certain sectors that are "flagged" to have a P'tah, but you never know in which biotope it spawns. There is always a chance that you get several duplicates on a run, so don't rely on finding the exact 5 ones in five sectors. It gets rerolled each run what you find. Make sure to visit all biotopes in a marked region as there can be several P'tah parts in one if you are lucky. The Pleiades are very good for this event, as many biotopes exist (record 3 at once).
 * The Pleiades
 * Praesepe
 * Nebula NGC 3582
 * Wild Duck
 * Pillars of Creation
 * IRAS 05437
 * Monoceros
 * Pearl Cluster
 * They Belong in a Museum
 * The Tchansu totems are near static and can be found in certain sectors in a random Tchansu ruin. The candidates to find one are:
 * Coma
 * Magelanic Cloud
 * Horsehead Nebula (one instance of 2 in one run)
 * Orion Molecular
 * This seed has no Xaquindi ruin with a chance to drop the heart!
 * Up to Scratch
 * Avoid taking a Xenilingua on board and wait until you meet Dahklen. Fail the mission after filling the box by waiting for them to escape. They will now procreate each jump until you get a Xenilingua to eat them. Wait till you got 20+, but beware they eat your ship with every jump. Prepare some money to wait this storm out and move towards a Xenilingua system.

Locations
 * It's a bug hunt!
 * A Critter Repellant is needed. The pilot will die! Immediately leave to the main menue without ending the event when the achievement procs and redo the landing and not die to get both. No need to lose your campaign here, or Malcolm if you use him.
 * Simonemarchi, Somanah(3) / Wild Duck
 * Procyon, Robertmiller(2) / Horsehead Nebula
 * Theta Capricorni, Nyctimene(3) / Pearl Cluster
 * Rendezvous - Gaster / Pearl Cluster
 * If you come from Wild Duck, you start here directly. Expect to fight many Cerulean Dawns here as one can spawn PER PLANET. To quickly return and flee you need a gate hacking device as the last sector is sealed off. To return to Earth it is better to make a detour over the Orion Molecular as it leads nearly directly to the Earth Gate. Otherwise keep north to go through low planet systems.
 * The story so far - Jewel Box, it spawns in a random system. Seen in Beta Andromedae and Beta Orionis.
 * You need Prof. Lebedev or Dr. Benoit to solve the puzzle.

Stories
 * Remission complete - K'schar are around to cure the Reeve shivering rot. Maybe you meet them...
 * Return of the King - Isolda, Sahoolahan(2) / Elephant's Trunk Nebula - bring Siobhan

Introduction
Often many ways lead to the goal. The Long Journey Home is build for that ideal and the player will see many ways to finish it. However some systems are always worth a visit, while others are roadblocks or risky prospects... and others are just in the way. This section will tell you about 4 types of systems:


 * Efficient - One jump worth of EM fuel and/or a useful item / Shipyards and Bases
 * Interesting - At least one wreck, biotope, ruin, inhabited planet with low danger or good resources
 * Dangerous - Interesting or efficient, but threatening.
 * Inefficient - A waste of fuel and time.

The Pleiades
As the first sector, the Pleiades have no specialization. During adventure mode you start in the system of 'Witt', offering harmless planets, decent resources and the Reeve CAN have a colony (Welcome Quest). However it is inconsistent and switches with the Wolphay welcome quest. There are only Reeve and Wolphax in the entire sector if you discount the Entrope station at the northern gate. Mira can make money of off Whortoise here.

Efficient systems:
 * Asmidiske
 * Asteroids have Carbonate, Borate and Platinum and there is a high risk high reward gas giant.
 * Eta Orionis
 * Asteroids with Platinum and Borate, a Reeve colony on Cromer(2) and rich veins of Borate and a Jassikan military base on Dimare(3).
 * Gliese 411 (Eastern Gate/Wolphax)
 * Michel(1) is a high risk high reward gas giant, Kinney(2) has Jassikan ruins and Jerome(3) offers low risk refueling for the jump drive. The gate can restock and offers a shop.
 * HD 69830
 * Asteroids have Carbonate, Borate and Platinum
 * Hiraimasa (Northern Gate/Reeve)
 * Pikovskaya(1) is a high gravity inferno world with Platin. Balcony(2) is unknown due to harvest. Feliceierman(3) has a spider infested wreck, bring repellent! There is an Entrope harvesting facility here that offers all upgrade your lander dreams off, but randoly selects a number of planets of the system to be in harvest state. Expect Pikovskaya to be harvested when you arrive. The gate can restock and offers a shop.
 * Phi Ophuichi
 * There is a graveyard biotope and the Wolphax Starbase to repair and resupply.
 * Theta Eridani
 * Peterhof(1) is dangerous with high gravity, searing and lightning, but offers Jassikan ruins. Bring a personal shield. Gravanschaik(2) repays the jump with rank 2 minerals and has a terminal wreck for Alessandra to open.
 * Witt
 * Starting system in adventure mode.

Interesting systems:
 * Lohengrin
 * A lot of low risk gas giants to harvest rank 2 and rank 3 resources. Yeshuhua(2) has a Dead Forest biotope with Kliktiks (if you want more).

Dangerous systems:
 * Batentaban Borealis
 * High risk, high reward. The inferno planet Alaska(1) has Gold and Chlorine and the terrifying hot jupiter Batentaban Borealis B(3) offers Nitrogen and Xenon.
 * Chrisfleming
 * Vulcano(2) has extreme gavity but has a Dead Wood biotope.
 * Gramme
 * Nomentum(1) offers Fluorine and Xenon for high gravity and strong convection.
 * Groombridge
 * Kevinkelly(1) offers a Dead Forest biotope with Kliktik. It has very high gravity, strong convection and lightning. Be prepared!
 * Hansuess
 * Mori(1) is an inferno planet offering a graveyard with a Whortoise. Konigstuhl(4) is a high gravity, searing planet with Aluminium and Gold.
 * Lupo
 * Pulsar, and a LONG way to the target be aware! A Reeve colony under threat of asteroids nearby (quest for up to 400) and several high risk high reward gas giants.

Inefficient systems:
 * Alpha Virginis
 * Only rank 1 and 2 resources for dangerous planets
 * Betelgeuse
 * Only rank 1 resources
 * HH Andromedae
 * Barely able to repay the jump fuel with rank 1 minerals
 * Soromundi
 * Only rank 1 resources
 * Steverumpsey
 * Barely able to repay the jump fuel with rank 1 minerals
 * Teika
 * Only rank 1 and 2 resources for dangerous planets

Praesepe
Few lava planets are here and many ocean worlds. If one follows the path north through the Reeve gate, one will remain on the course to the racetrack of the Wolphax and the bones of P'tah.

Efficient systems:
 * Alpha Carinae
 * Only a Reeve colony. Go here to repair the lander or trade, otherwise skip it.
 * Alpha Ceti
 * Raxact Asteroidbase, use it to sell smuggled medicine. Lake Placid(3) has a wreck with free loot.
 * Caroltolin (Northeastern Gate / Glukkt)
 * Gate to Flaming Star Nebula. Asteroids have Platin, Natevanwey(3) has Maylaa ruins.
 * Chingzhu
 * Entrope Supply Base. Kevingarbe(1) has dangerous rank 1 minerals.
 * Demaziere
 * Moorcroft(2) with harmless rank 2 minerals.
 * Ensis
 * Only the Entrope Harvestfacility is here, the planet is randomly rolled to be harvested. If not you get rank 2 minerals in a thunderstorm.
 * Frimout
 * Burnim(1) is harmless with a Reeve colony. Ohre(3) is extremely dangerous but has Krypton. Asteroids with rich gold veins. Chanyikhei(5) has harmless rank 1 minerals. Straczynski(6) has a lightning protected mushroom biotope. Feinstein(7) with rank 1 minerals in lightning.
 * Gamma Draconis (Southern Gate / Reeve)
 * Gate to The Pleiades. Paulscherrer(2) has rank 2 minerals and a pre looted wreck for which you need a salvage kit with Lightning. Ashishbakshi(3) has a wreck with free loot, but violent wind with high gravity.
 * Herschel
 * Cueddhaest starbase, Sherrigerten(1) offers a mushroom biotope with a Xenilingua but is dangerous.
 * Menkalinan
 * Vladheinrich(2) is dangerous but has a jungle biome with a scorpion. Ofeliaguilar(3) has rank 1 minerals. Balaton(4) has rank 2 minerals.
 * Omicron Ceti (Northern Gate / Wolphax)
 * Klare(1) is harmless with riskless Maylaa ruins. Wolphax gate to the Nebula NGC 3582.
 * Rhamnus
 * Massevitch(1) has rank 2 minerals, but it is a Glukkt colony.
 * Rhoads
 * Sameergupta(1) is mostly harmless, has rank 2 minerals.
 * Rigel (Eastern Gate / Cueddhaest)
 * Cueddhaest gate to Jewel Box. Erikson(1) is a harmless gas giant with Xenon.
 * Sollenberger
 * Hot Jupiter(1) with Krypton. Asteroids with rank 1 minerals. Wolphax Hospital. Chance to spawn a mineral mining base during "The Route of all Weevil" to buy a Crystal Matrix.

Interesting systems:
 * Delaunay
 * Makibi(2) has a coral biotope. It is out of the way, so only go here if you really want the biotope.
 * Vivekbuch
 * Tsuihark(2) has a spider infested wreck, Toshie(3) has Maylaa ruins (Staircase).

Dangerous systems:
 * Fortuna
 * Kaunas(1) has rank 1 minerals, but isn't safe.
 * Knigge
 * Nosarzewski(1) has rank 2 minerals but is dangerous.
 * Mu Capricorni
 * Hot Jupiter(1) with Xenon, but dangerous. Glukkt Colony to buy and resell on Safronov(2) which is hard to land on.

Inefficient systems:
 * Gliese 35
 * Only rank 1 and 2 gases.
 * Canopus
 * Only rank 1 metal.

Nebula NGC 3582
Few gas planets and many rock worlds are here. There are dead wood biotopes to find bones from P'tah and rich mineral veins. A Wolphax planet can join the rebellion. Otherwise this region is unremarkable as an optional sector to visit.

Efficient systems:
 * Alpha Sagittarii
 * Wolphax system with a potential N.W.S candidate with Vasterhejde(1). Ingram(3) has harmless rank 2 minerals, the (2) and (4) planet have rank 1 minerals.
 * Altair
 * The entire system consists of near harmless rank 1 minerals on many planets. Cortland(3) has a wreckage. Araki(5) has a Reeve colony. You could als try to steal their rank 2 minerals.
 * Beta Caeli
 * Asteroids with rank 1 minerals. Wysner(2) with lightning shielded rank 1 minerals. Recawkwell(3) with harmless rank 1 minerals. Schleiden(4) with hard rank 1+2 minerals.
 * Enif
 * Carolynjons(1) is risky with rank 2 gas and a crystal biotope with a Nakrafus. Zeelandia(2) is risky with a dead wood biotope to find P'tah. Brandontyler(3) has a Reeve colony. Allisontjong(4) has rank 1 minerals.
 * Klinkerfues
 * Bonsdorffia(5) is risky with rank 1 minerals. Wasserkuppe(6) is mostly harmless with rank 1+2 minerals and a dead wood biotope to find P'tah.
 * Merxia
 * Mikepenston(1) has a jungle biotope and rank 1 minerals but is risky. Asteroids have poor rank 1 minerals. Glukkt Mineral Base to resupply.
 * Michelcombes
 * Sivakumar(1) has risky gold. Adedmondson(2) and Hamadori(3) have safe rank 1 minerals. Lion-Stoppato(4) has dangerous Maylaa ruins with the 'bath' scene. Bartolucci(5) has a safe coral biotope with a Chelodrisk. The asteroids have Borate.
 * Ross 780
 * Tanigawadake(2) with acceptable gravity rank 2 minerals.
 * Sheliak (South Gate / Wolphax)
 * Just the gate to Praesepe, buy/sell or ignore.
 * Suyumbika
 * A crown jewel of the sector, Beresford(3) has rank 2+3 minerals and is harmless. (1) and (5) offer harmless rank 1 minerals.
 * Yagudina
 * A Wolphax Mining Base offers resupply options. The planets are all very dangerous! Yagudina B(1) offers rank 2+3 gases. Schwekendiek(2) offers Platin, rank 2 gas and a Xaquindi ruin.
 * Zeta Aquilae (North Gate / Glukkt)
 * Glukkt gate to Elephant's Trunk Nebula. Troska(1) has rank 1 minerals and a pre-looted wreck (salvage kit) protected by lightning.
 * Zeta Ophiuchi (East Gate / Reeve)
 * Gate to the Flaming Star Nebula. Pulsar! Robbynaish(2) offers rank 1+2 minerals with acceptable gravity.
 * Zeta Tucanae
 * Raxact Asteroidbase.

Interesting systems:
 * Jongoldman
 * Cellarius(4) has some rank 2 metals. It's harmless. Abdulrasool(6) has earthquake minerals rank 1.
 * Rosalia
 * Ino(1) is very dangerous with a crystal biotope and a Nakrafus. Davidbriggs(3) has slightly risky Platin. Hokuto(4) has harmless rank 1 minerals. Surajmishra(5) has mostly harmless rank 1 minerals.
 * Werfel
 * Ruff(1) has rank 1 minerals and Maylaa ruins with the 'bath' scene. The planet is slightly risky.

Dangerous systems:
 * Oaxaca
 * Knushevia(3) has dangerous gravity and some earthquakes, but offers Borate and rank 2 metals.

Inefficient systems:
 * Delta Orionis
 * Deadly AND worthless.
 * Delta Sagittarii
 * Only rank 1 resources on one risky world.
 * Francylemp
 * Only rank 1 resources.
 * Heine
 * Only sparse rank 1 minerals.
 * Kamimachi
 * Only rank 1 metal.

Elephant's Trunk Nebula
This nebula has few gas planets and many ice worlds. Beware of the many pulsars! The northwest has huge amounts of safe Borates to prepare for the final three sectors.

Flaming Star Nebula
Few liquid planets and many ice worlds wait here. Often the Raxact smuggling quest sends you here and can shift the base around between Mirach and Nakanoshima.

Efficient systems:
 * Allen (Southern Gate / Glukkt)
 * de Bergh(1) has Krypton, McBride(2) has rank 1+2 minerals.
 * Alpha Orionis
 * Glukkt Starbase, Zengguoshou(1) has thunderstorm and high grav, but rank 1 minerals and a spiderwreck.
 * Beta Corvi
 * Wolphax Shipyard that sells the PCS! Bring 220 Credits, Arpola(2) has rank 2 metal, Aidai(3) has rank 2 minerals.
 * D0 Cephei
 * Caseyo(1) harmless gas giant with Krypton. Chance to spawn an Entrope facility.
 * De Rop
 * Asteroids with Gold and Platin and rank 1 minerals. Wilgrundy(2) with Cueddhaest colony or Borate if you want to anger them. Borasisi(3) has rank 1 minerals guarded by Earthquakes.
 * Dhruviyer
 * Jorvik(1) has Borate, Johnwarren(3) has rank 1 minerals and metal 1. Wangzhongsheng(4) has even more rank 1 minerals.
 * Gagnereau
 * Just the Cueddhaest starbase if you need supplies.
 * Iidetenmomdai
 * Toronto(1) has rank 2 minerals and Avulco ruins. Margo(3) is a Glukkt colony.
 * Johnventre (Western Gate / Reeve)
 * Gate to NGC Nebula. Vladbarmin(1) with dangerous rank 1 minerals. de Coninck(2) has Jassikan Ruins.
 * Kruger 60
 * Baroni(1) has rank 1+2+3 minerals. Get a refill!!
 * Mirach
 * Taesh(1) lightning Jassikan ruins. Cornejo(2) two rank 1 minerals and lightning. Wreck with terminal! Asteroids have Borate and Gold. Secondary Raxactbase if Nakanoshima is overwritten by a quest.
 * Nakanoshima
 * Has the Raxact base if no Reeve quest reowns the system, otherwise rank 1 minerals in asteroids. Andrewsong(2) has rank 1+2 minerals.
 * Rigil Kentaurus (Northern Gate / Wolphax)
 * Ostralegus(1) has lightning but Maylaa ruins and rank 1 minerals. Gate to Coma.
 * Rukbat (Northwest Gate / Cueddhaest)
 * Cueddhaest gate to Elephant's Trunk. Mizusawa(1) has minerals rank 2 and metal rank 1 for some lightning.
 * Sarahmousa
 * Asteroids with rank 1 minerals, Klemola(2) has rank 1+3 minerals and a coral biotope with a Nakratus.
 * Sylrobertson
 * Entrope star base. Katsuji(1) has lightning shielded Maylaa ruins. Asteria(2) has a thunderstorm shielded coral biotope with rank 1 minerals.
 * Van Scoyoc
 * Edburga(1) has gold. Takoyaki(3) has rank 2 minerals and a wreck.
 * Zhejiangdaxue
 * Only a Reeve colony, buy/resell or hope for a quest.

Interesting systems:
 * Menkent
 * George(1) has Krypton. Ericsands(2) has a coral biotope with a Chelodrisk.

Dangerous systems: XXX

Inefficient systems:
 * Gliese 108
 * Rank 1 minerals in the asteroid belt and some rank 2 gases.
 * Justitia
 * Rank 1 minerals, but not worth it
 * Kappa Coronae Borealis
 * Only unhealthy rank 2 gases.
 * Nichols
 * Rank 1 minerals to support rank 2 dangerous gases.