Injury

During the course of your journey, your Crew will accrue Injuries. If a crew member accrues five injuries, they will die. Crew member death is permanent and irreversible.

With the exceptions of Infested and Scarred, all other injuries can be healed with a Medical Kit.

Brokbon.png Broken Arm
A major bone in an arm has cracked into more than one piece, making use of that arm painful and difficult. This injury can be caused by crashing a lander or ship collision with an asteroid or another vessel.

Brokleg.png Broken Leg
A major bone in a leg has cracked into more than one piece, making walking painful and difficult. This injury can be caused by crashing a lander or ship collision with an asteroid or another vessel.

Brokrib.png Broken Ribs
A rib or more than one rib in the chest cavity has cracked or broken, making breathing, talking and torso movement painful and difficult. This injury can be caused by crashing a lander or ship collision with an asteroid or another vessel.

Burn.png Burns
Injury to the skin or other tissue caused by thermal energy (hot or cold) or radiation. This injury can be caused by landing on a world with a temperature High or greater. It can also be caused during space combat, or travelling close to a star.

Conc.png Concussion
Bruising or tissue damage to the brain caused by head impact. It can be caused by a crewed vessel colliding with something. At the start of a journey, one random crew member will have this injury.

Cuts.png Cuts
Penetration of the skin as a wound, stab or laceration which can cause pain and difficulty of using body parts around the affected area. This injury can be caused by crashing a lander or ship collision with an asteroid or another vessel, or by being attacked by small non-space-faring aliens.

Whip.png Whiplash
Tissue, nervous or bone damage to the neck caused by head impact or sudden jolting force. It can be caused by a crewed vessel colliding with something.

Anxiety.png Anxiety
(unpleasant state of inner turmoil)

Cough.png Cough
Bodily reaction to an infectious disease that attacks the throat or sinuses, also a method of contagious disease transmission.

Cramps.png Cramps
Painful involuntary contraction of muscles caused by disease, poor diet or stress.

Fever.png Fever
Bodily reaction to an infectious disease to try and kill the infection by raising the person's body temperature uncomfortably.

Headache.png Headache
Pain in the head and neck caused by disease, loud noises or stress.

UpsetStomach.png Upset Stomach
Bodily reaction to ingesting something unhealthy or infected.

Suffocation.png Suffocation
Insufficient oxygen content or pressure being supplied to the body, causing harm to vital organs, such as the heart or brain. This injury can be caused if the ship runs out of fuel, depriving resources to the Life Support system. Crew members may suddenly die if they are suffocating.

Infested.png Infested
Infection caused by Mizzurani worms. They are very unpleasant and uncomfortable. Infestation can be contracted by attempting to land on an infested planet (Mission Forecast marked in green or pink). As soon as a crew member is infested, there is a risk that they may be infested again, and/or infest other crew members.

Infestation can be totally removed using a Infestation medicine purchased from the Logos, or by receiving an Infestation scan from the Logos.

Metastasis.png Metastasis
The appearance of cancerous tissues within the body. This injury may randomly occur in crew members at any time. Kirsten Barrasso will receive this injury during the flight to earth.

Parasites.png Parasites
(Ilitza fruit are full of them.)

Poisoned.png Poisoned
Swimming in old ruins or drinking poison is unfortunately a bad idea.

Scarred.png Scarred
Harmless fibrous tissue growth that appears over a wound or injury due to the healing process of the skin or other tissue. A crew member is not in any danger if they have scars, and unlike Infestation (which indirectly causes scarring) it does not propagate to other crew members. Crew members healed by the Logos infestation scan will become scarred. This injury in effect reduces the possible number of injuries a crew member can sustain by 1.