Wrecks

Wrecks are found in many solar systems. Together with ruins and biotopes they are a main source for useful items in The Long Journey Home. Things found on wrecks can also start or be part of quests. There are two types of wrecks:
 * Ship wrecks on planets: Wreckages on planets are detected by the ship scanners and marked in red on the planet mini map. On many infested planets there are Mizzurani wreckages.
 * Ship wrecks in space: Wreckages in space are marked in purple on the star system map and appear as empty golden circles in space. Most wrecks in space have the appearance of a destroyed Wolphax Knight Marshall ship, but there are also some special Glukkt Trader wreckages.

Standard wrecks
The typical wrecks can be found on planets and in space. They contain a technical device, an alien survivor, or a standard piece of equipment or medicine. In rare cases the player might also find a Broken Entrope Drone. For many wrecks the player will also need Critter Repellent, a Personal Shield, or a Salvage Kit to be able to loot its treasures. If the correct item is not available, the choice of the correct lander pilot will influence, whether the wreckage can be looted anyway. This even applies to wreckages in space, where no lander is used.

The items, that can only be found in wrecks are:

Planetary wreckages
There are five different kinds of wreckages:

No power
The power is off, the doors are locked. The player can use a Salvage Kit to enter. Otherwise Malcolm, Alessandra, and Lebedev have a 40% chance of opening the door and a 60% chance to get burns. Benoit, Kirsten, and Miri are able to open the door without a Salvage Kit, or getting burned.

Spider incubator
Dead bodies are lying around, the ship is full of egg-sacs and spiders. The player can use Critter Repellent to keep the spiders at a distance. Kirsten and Zoe are terrified by spiders, get anxious and run away with or without using Critter Repellent. If the player has no Critter Repellent, he can choose, whether he wants to sneak past them. With a chance of 30% this is successful, but in 70% of the cases the pilot gets infested.

Good condition
The ship is in good condition, but already scavenged by others. With a Salvage Kit the pilot can loot the Lander.

Radiation leakage
The ship is highly radioactive. The pilot needs a Personal Shield to loot the wreck.

Computer terminal
Everything is dead or broken, but there is a computer terminal to open the doors. Alessandra, Benoit, Kirsten, Lebedev, and Miri can use the computer to enter. All other pilots have to use a Salvage Kit or leave.

Space wreckages
There are five different kinds of wreckages:

Pirate attack
There is zero gravity on the ship and it looks like a battle took place before. The player can use a Salvage Kit to find some loot. Otherwise there is a chance of 40% to find something anyway. Malcolm, Alessandra, and Lebedev always find something.

No power
The power is off, the doors are locked. The player can use a Salvage Kit to enter. Otherwise Malcolm, Alessandra, and Lebedev have a 40% chance of opening the door and a 60% chance to get burns. Benoit, Kirsten, and Miri are able to open the door without a Salvage Kit, or getting burned.

Inverse gravity
The pilot is walking on the ceiling and surprised by an alien shooting at him. The player can try to use a computer terminal to turn the gravity back on. With a chance of 40% this is successful, the alien breaks its neck and the pilot can loot the place. Alessandra, Benoit, Kirsten, Lebedev, and Miri are always successful.

Radiation leakage
The ship is highly radioactive. The pilot needs a Personal Shield to loot the wreck.

Good condition
The ship is in good condition and can be looted without any further requirements.

Glukkt wreckage
Glukkt wreckages can only be found in Glukkt seeds. They are located in the star system and the player doesn't need any special tools or lander pilots to interact with them. In a wrecked Glukkt Trader ship the player can find a few special items:
 * Ambassador Gallymok: Starts the The Lost Ambassador quest.


 * Reclaimer's List: It can be read to start the A Lender Not A Borrower Be quest.
 * Glukkt Salvage: With a certain probability a Glukkt Reclaimer might ask it back after taking it. Handing it back increases the Glukkt respect.

Mizzurani wreckage
Mizzurani wreckages appear on infested planets. They also spawn, when a Mizzurani ship crashes into a planet. It is not possible to distinguish them from other planetary wrecks by their outer appearance or the displayed dialogs. All loot taken from them is infested and infests the person who is using it later on. Furthermore infested items cannot be sold and are only removed during Logos scans. The looted items themselves will not be dangerous, if they stay untouched in the lab of the human space ship.

Quest related wrecks
There are a few quest-related wrecks:
 * Dr. Scooch wants to be dropped at a specific planetary wreck during the The Stowaway quest.
 * If The House of Pleasure is present in the sector, the player will find a commercial for it in space wrecks before he can collect loot them in the standard way.
 * Zoe has to investigate a recently infested Mizzurani wreckage in space to get the final clues during the Chemtrails in the Sky quest.

Distress Signals
There are some distress calls that can be investigated:
 * A Glukkt ship has caught on fire and offers to sell their fuel to avoid death. However they demand 300 for a big fuel tank, despite the danger. Buying it saves them and increased your reputation with the Glukkt. If you decline the ship explodes and you get random resources.